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Friday, July 29, 2022

Mega Play (November/December 1991)

Mega Play (November/December 1991)

Mega Play was a Sega specific magazine covering mostly the Sega Genesis, Game Gear and related accessories. It was published by the same publishers as EGM so for a while they were publishing EGM, EGM2, Mega Play, and Super Play. The first issue of Mega Play was included as a freebie with EGM. The November/December 1991 issue includes:

  • Editorial - Things look rosy for Sega as Genesis hardware and software sales exceed expectations with the Mega CD/Sega CD coming soon.

  • Mega Mail - Letters from readers about RGB mode on the Genesis, a new Genesis design, playing Master System games on the Game Gear, and back issues.

  • Hi-Tech Sega - A look at a handy new third-party accessory called the 'Master Gear Converter' that will allow you to play Sega Master System games on the Game Gear.

  • Mega Tricks - Tips, tricks and cheat codes for Turrican (Genesis), Road Rash (Genesis), Spiderman (Genesis), Marvel Land (Genesis), Decapattack (Genesis), Saint Sword (Genesis), and Streets of Rage (Genesis).


  • Table of Contents from the November/December 1991 issue of Mega Play
  • Genesis Does... - A more detailed look at some games coming out for the holiday season. Games spotlighted include Growl (Genesis), a violent fighting game from Taito; The Terminator (Genesis), based on the movie of the same name; Trouble Shooter (Genesis), a shooter somewhat similar to Forgotten Worlds; James Pond 2: Robocod (Genesis), a platform game featuring a fish; Shadow of the Beast (Genesis), a fantasy based side-scrolling beat-em-up; Cal. 50 (Genesis), a top down action game in which you must rescue the prisoners; F-22 Interceptor (Genesis), a combat flight sim; Toki (Genesis), a translation of the arcade game; Sonic the Hedgehog (Game Gear), now on Sega's portable platform; Halley Wars (Game Gear), a sci-fi themed shooter; and Bio-Ship Paladin (Mega Drive), a shooter with a unique twist.

  • Review Crew
    • Y's 3 - Sadly, not as good as the Y's games on the TurboGrafx-16.
    • The Terminator (Genesis) - Take the role of John Conner in this action game based on the movie. Better than most licensed games.
    • Robocod (Genesis) - Better than the original James Pond.
    • Trouble Shooter (Genesis) - Play Madison and Crystal as they fly around blasting everything in their quest to find the king's son.
    • John Madden '92 (Genesis) - Back when the Madden games were really good.
    • Mario Lemieux Hockey (Genesis) - An average hockey game.
    • Cal. 50 (Genesis) - A translation of the arcade game. Reminds me of games like P.O.W. and Ikari Warriors.
    • RBI 3 (Genesis) - Not really an improvement over the NES original.

  • Game Over - A look at the ending of Batman...the game based on the 1989 movie.


Back cover of the November/December 1991 issue of Mega Play

Read more: https://www.megalextoria.com/wordpress/index.php/2022/07/29/mega-play-november-december-1991/

Sunday, July 17, 2022

California to Pivot to Fossil Fuels to Avoid Blackouts

In May, The Wall Street Journal reported that energy grid operators across the US were bracing for rolling blackouts heading into the summer.

“I am concerned about it,” MISO CEO John Bear told the newspaper, noting that green energy sources were struggling to produce enough supply to meet rising demand. “As we move forward, we need to know that when you put a solar panel or a wind turbine up, it’s not the same as a thermal resource.”

Nearly two months later, it’s clear that grid operators were not crying wolf.

On Friday, the Associated Press reported that California—a state desperately trying to “quit” fossil fuels—is seeking to tap fossil fuel to avoid blackouts.

“A sweeping energy proposal Gov. Gavin Newsom signed Thursday puts the state in the business of buying power to ensure there’s enough to go around during heat waves that strain the grid. But some critics say the method of getting there is at odds with the state’s broader climate goals, because it paves the way for the state to tap aging gas-fired power plants and add backup generators fueled by diesel.”

Unlike most states, California gets most of its electricity—nearly 60 percent—from renewable sources. But the AP notes the state lacks the storage capacity to dispatch sufficient energy when intermittent energy sources are not producing, something Newsom’s proposal seeks to address.

The governor’s proposal would help “keep the lights on in California,” The Los Angeles Times notes, “making it easier for solar and wind farm developers to sidestep local government opposition, and limiting environmental reviews for all kinds of energy projects.”

The proposal would also likely serve as a lifeline to beachfront gas plants, as well as the Diablo Canyon nuclear plant, the Golden State’s largest power plant and only operating nuclear facility.

At first blush, Gov. Newsom’s proposal makes perfect sense. But there’s more to the story.

As I noted in May, energy industry leaders had made it clear that grids are struggling to keep pace with rising energy demands as plants shift from thermal energy sources to renewables.

But California is already familiar with blackouts.

In August 2020, the state experienced a series of rolling blackouts that captured national attention. (This didn’t stop lawmakers from banning gas-powered generators the following year, something many Californians turned to to keep the lights on during the blackouts.)

Following the blackouts, the state water board agreed to allow gas-fired power plants in Redondo Beach, Huntington to continue operating for three additional years, even though they were slated for retirement.

“We feel double-crossed,” Redondo Beach Mayor Bill Brand told the Times. “These retirement dates were set 12 years ago.”

Brand has a point.

Newsom has repeatedly called for the phasing out of fossil fuels and denied that doing so would have an adverse economic effect. His pivot to fossil fuels is prudent because it will reduce the dangerous possibility that Calfornians will again find themselves without power during the peak heat of summer, but it’s also a betrayal ideologically.

For progressives, California is America’s energy blueprint, the model showing the way forward on “green” energy. Turning back to fossil fuels is a move that runs against Newsom’s own rhetoric and the progressive vision of our energy future. It’s an admission that fossil fuels aren’t just important but necessary to human survival.

California is hardly the first state to realize that transitioning to renewable energy—which is not as green as many activists and lawmakers would like you to believe—is easier said than done.

In its eagerness to retire coal plants, for example, Hawaii recently found itself using oil to charge the Kapolei Energy Storage Facility—essentially a huge battery designed to utilize green energy—after renewable energy projects were beset by problems.

The revelation was an embarrassment for energy officials, but it revealed an important reality. While many today see fossil fuels as immoral or even evil, the reality is they provide most of the energy in the US and are vital to human existence and flourishing.

This is not to say that renewable energy sources like solar power are not important and cannot serve a key role. They can (though the idea that they come with no environmental costs is untrue).

But the discussion gets at a key lesson of basic economics: tradeoffs exist.

“There are no solutions,” economist Thomas Sowell famously observed. “There are only trade-offs.”

What we’re seeing in California is that the tradeoffs of “green” energy are getting real for politicians. Having $7 gasoline is painful, but bearable. Having the highest energy bills in the country is not desirable, but it can be endured. Blackouts are where politicians seem to draw the line, and it’s not hard to see why.

Unlike many countries around the world, Americans are not accustomed to blackouts, and it seems the political price to them is simply too high—even for politicians who are green energy evangelists.

This article was adapted from an issue of the FEE Daily email newsletter. Click here to sign up and get free-market news and analysis like this in your inbox every weekday.

Jon Miltimore
Jon Miltimore

Jonathan Miltimore is the Managing Editor of FEE.org. His writing/reporting has been the subject of articles in TIME magazine, The Wall Street Journal, CNN, Forbes, Fox News, and the Star Tribune.

Bylines: Newsweek, The Washington Times, MSN.com, The Washington Examiner, The Daily Caller, The Federalist, the Epoch Times. 

This article was originally published on FEE.org. Read the original article.

California to Pivot to Fossil Fuels to Avoid Blackouts

Vintage Photos - Oestreicher (1094-1097)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are many thousands of these slides. I will be scanning some from time to time and posting them here for posterity.

Getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides from the late 1950s that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

The first three photos appear to have been taken somewhere in Central or South America. The last photo was processed in August 1962 and features a woman singing with an orchestra. The first three photos were also probably taken some time in the 1960s.









processed August 1962

The entire collection that has been scanned and uploaded so far can also be found here.

Friday, July 15, 2022

EGM2 (December 1994)

EGM2 (December 1994): EGM2 (December 1994)

I think that December 1994 represents the absolute peak (at least in terms of page counts) of video game magazines. Electronic Gaming Monthly, one of the most popular gaming magazines, actually had two publications each month at the time and in December 1994 and averaged close to 400 pages. the December 1994 issue of EGM2 (or EGM^2 or EGM Squared or whatever you want to call it) weighed in at 356 pages, covered at least the Super Nintendo, Genesis, Sega CD, 3DO, CD-i, Atari Jaguar, PlayStation and arcade games and included:

Features

  • Meet the New, Tough Cast of Samurai Showdown 2! - A detailed look at SNK's new Samurai Showdown 2 including the large number of fighters.

  • The Sony PlayStation is Making Waves in Japan! - A look at the PlayStation, first games available and an interview with Hiroshi Koyomoto fomr the marketing division of Sony of Japan's Computer Entertainment Division a few days ahead of the official launch in Japan.

  • Hear the Roar of the Jaguar and it's Games! - The Atari Jaguar was a terrific system for its time and quite powerful. It came out strong but sadly, Atari repeated its mistakes of the past and failed to put sufficient resources into first party game development and third party support. A look at Checkered Flag, Bubsy, Syndicate, Theme Park, and Iron Soldier.

  • Capcom Mania is Striking the Video Game World! - A detailed look at new and upcoming Capcom games including X-Men: Mutant Apocalypse and Mega Man X2 for the Super NES.

Table of Contents from the December 1994 issue of EGM2

Departments

  • Insert Coin - A positive look at the Atari Jaguar and indeed, the first batch of games looks pretty good...at least the ones mentioned here.

  • Interface: Letters to the Editor - Letters about playing Super Famicom games on the Super NES, Quarterback Club vs. NFL '95, how to get into the game business, Satan's snubbing from MK II, R-Type 3, and more.

  • Fandom Central - A look by Arnie Katz at the latest in gaming fanzines.

  • Press Start - Nintendo sponsors online conversations about Donkey Kong Country via CompuServe, Capcom announces Mega Man: The Wily Wars exclusively for the Sega Channel, who's on the Street Fighter 2 soundtrack, EA Sports and Catapult sponsor XBand superbowl of gaming, and more.

  • Gaming Gossip - Sony PlayStation prepares for launch, Namco announces support for PlayStation, Street Fighter III in the works, Mortal Kombat II and NBA Jam Tournament Edition rumored for 3DO, Wayne Gretzky signs deal for hockey game on the Super NES, Genesis and Sega CD, and more.

  • Tricks of the Trade - Tips and tricks for Mickey Mania (Genesis), Belle's Quest (Genesis), Roar of the Beast (Genesis), Lemmings (Super NES), Death Valley Rally (Super NES), Speedy Gonzalez (Game Boy), EXO Squad (Genesis), Daffy Duck: Marvin Missions (Super NES), Fire Power 2000 (Super NES), Pirates of Dark Water (Genesis), Super Game Boy (Super NES), Aero the AcroBat (Super NES), Ultimate Fighter (Super NES), Batman: Return of the Joker (Genesis), Urban Strike (Genesis), Mickey Mania (Sega CD), Earthworm Jim (Genesis), Final Fantasy III (Super NES), Shaq Fu (Super NES), and much more.

  • Next Wave - Previews of Eternal Champions CD (Sega CD), Mega Bomberman (Genesis), RapJam Volume One (Super NES), Brutal (32X), ATP Tour Championship Tennis (Genesis), Midnight Raiders (Sega CD), Ogre Battle (Super NES), Ecco: The Tides of Time CD (Sega CD), Marko's Magic Soccer Ball (Game Gear), Power Ranger (Sega CD), NHL All-Star Hockey '95 (Genesis), Home Improvement (Super NES), Flying Nightmares (Sega CD, 3DO), The Legend of Illusion Starring Mickey Mouse (Game Gear), and Ignition Factor (Super NES).


Table of Contents from the December 1994 issue of EGM2 (continued)

Fact Files

  • Super NES Times - A look at new and upcoming Super NES games including Super Punch Out (Nintendo), X-Men: Mutant Apocalypse (Capcom), Mega Man X2 (Capcom), and Rise of the Robots (Acclaim).

  • Outpost Sega - A look at new and upcoming games for Sega systems, including: Ristar (Sega for the Genesis), NFL Quarterback Club (Acclaim for the Genesis), Exo Squad (Playmates for the Genesis), Great Circus Mystery (Capcom for the Genesis), Wolverine: Adamantium Rage (Acclaim for the Genesis), Star Trek: Deep Space Nine (Playmates for the Genesis), Star Wars Arcade (Sega for the 32X), Doom (Sega for the 32X), Flashback (Sega for the Sega CD), Mary Shelley's Frankenstein (Sony Imagesoft for the Sega CD), Popful Mail (Working Designs for the Sega CD), and Flink (Vic Tokai for the Sega CD)


Back cover of the December 1994 issue of EGM2

Read more: https://www.megalextoria.com/wordpress/index.php/2022/07/15/egm2-december-1994/