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Thursday, April 27, 2023

MacAddict (November 1996)

MacAddict (November 1996)

I was never really a Mac person. Mainly because I always felt they were overpriced and later on I enjoyed building my own PCs anyway. There also weren't as many games available for the Mac which was a consideration for me. However, if you were a Mac fan back in the late 90s then MacAddict was an excellent magazine. It reminds me of Boot/Maximum PC for the PC. Sadly, it eventually degraded into MacLife, a much more generic and boring magazine. The November 1996 issue of MacAddict includes:

Hightlights

  • 5 Steps to 3D Animation - A guide to developing your own animation. Their 5 steps include developing a concept, modeling the character, making the scene, animating the character, and post production. Some of the software demonstrated include Infini-D, QuickDraw 3.0, Adobe Premiere, and others.


  • Power Computing PowerBase 200 vs. Compaq Presario 8710
  • Us & Them - A comparison of Mac vs. PC. Here they compare a Power Computing PowerBase 200 to a Compaq Presario 8710. The Mac (clone) includes a 200MHz PowerPC 603e CPU, 32MB of RAM, 512k of L2 cache, an 8x CD-ROM drive, a 2.2GB hard drive, on board 3D accelerator including 2MB EDO RAM, and 3 PCI slots for $3,221. The Compaq includes a 200MHz Pentium CPU, 32MB of RAM, 512k L2 cache, 8X CD-ROM drive, 2.5GB hard drive, On-board 3D video with 2MB EDO RAM and 3 PCI slots for $3,299. They try to argue that the Mac is price competitive but this is a Mac clone which was allowed by apple for about 30 seconds and this is a very specific PC. There were other options with equivalent or better hardware that could be had cheaper. Apple choices were far more limited. Still an interesting comparison.

  • Every Trick in the Bookmark - A guide to organizing your bookmarks in Netscape Navigator and Microsoft Internet Explorer.


Table of Contents from the November 1996 issue of MacAddict

How To

  • Create Web Graphics - A guide to creating graphics and images for web pages. This includes tips for aligning and sizing images, using GIFs, spacing, when to use JPEGs, and more.


Table of Contents from the November 1996 issue of MacAddict (continued)

Every Month

  • Editor's Note - A guide to e-mail etiquette and a suggestion to do without e-mail for a day or two.

  • Get Info - A look at BeOS, an alternative OS that works with PowerPC based Macs (and other hardware); new Magneto-Optical drives (these used to seem so futuristic); some news about the upcoming OS 8; a look at AOL 3.0; and more.

  • Cravings - A look at interesting new gadgets, software and hardware, including Lightwave 3D, Tarpon (a ruggedized PDA based on the Newton), Xclaim VR (a graphics accelerator), PhotoTools 1.0, CD/Maxtet 1600 (a device that connects 16 hot swappable 8x CD-ROM drives to your Mac), and Photoshop 4.0.

  • Reviews - Reviews of Claris Home Page & golive Pro, Chromatica, QX-Tools 2.0/PageTools 2.0, Killer Transitions 1.0, Street Atlas 3.0, Phone Search 2.0, MovieStar 1.5, Movie Cleaner, Web-Motion, Myrmidon, Spell Catcher 1.5.6, RAM Doubler 2.0, QuicKeys 3.5, KeyQuencer, Zork Nemesis, AMBER: Journeys Beyond, Gabriel Knight II, Voyeur II, Close Combat, IndyCar Racing II, Don't Quite Your Day Job, Catz, Sacred and Secular, Berlitz Think & Talk Spanish 2.0, Michael Jackson's World Beer Hunter, The Ultimate 3D Skeleton, Origins of Mankind, Better Homes and Gardens Remodeling Your Home, Practice Makes Perfect Spanish, Mortimer and the Riddles of the Medallion, and more.


Back cover of the November 1996 issue of MacAddict

Read more: https://www.megalextoria.com/wordpress/index.php/2023/04/27/macaddict-november-1996/

Monday, April 24, 2023

Compute! (November 1989)

Compute! (November 1989)

Compute! was one of the earliest home computer magazines and probably one of the last to cover multiple systems other than the PC standard. It was still going pretty strong in 1989 and covering at least the Commodore 64, Apple II, Amiga and Macintosh in addition to the PC (DOS). The November 1989 issue includes:

In Focus: Your Home Office

  • Your Home Office: Dressed for Success - In 1989 26 million people were working from home and the idea of a "home office" was becoming popular. As far as computer equipment, Compute! recommends starting with an XT-class computer with two floppy drives, 256K of RAM, a decent word processor and a 9-pin dot matrix printer and expanding from there based on your specific needs.

  • My View - Work at home pioneers and authors of "Working from Home" discuss...working from home.

  • Take Five - Working from home vs. running your own business. While the equipment may be important, it ultimately isn't what makes a business successful.


Table of Contents from the November 1989 issue of Compute!

Departments

  • News & Notes - Zenith releases six pound laptop for under $2000; Macworld Expo features multimedia, WordPerfect 4.1 released for the Amiga, new technique for "aging" photos of missing children, GPA interface board released for PS/2 computers featuring support for two joysticks, and more.

  • Letters - Letters from readers about the legal implications of using WillMaker software to create wills for others, the Commodore 64 vs. the NES, identifying screen shots, and more.

  • Reviews - Reviews of Dr. Doom's Revenge (PC, Commodore 64, Amiga), PC Paintbrush IV (PC), Super Story Tree (Apple II), Echelon (PC), Wealthbuilder (PC), Space Quest II: The Pirates of Pestulon (PC), Barbarian (Atari ST, PC), Ultravision (PC), Children's Writing and Publishing Center (Apple II), and Mastering the LSAT (PC).

  • Compute! Specific
    • MS-DOS - A look at the Seagate 251 hard drive (40MB for $400 or less), PC Tools Deluxe, Viruscan from McAfee, and SpinRite.
    • Commodore 64/128 - A look at the games Fire King, Total Eclipse, Darkside, and Curse of the Azure bonds.
    • Apple II - A look at educational software featuring Stickybear, SuperPrint II, and an external battery for the IIgs.
    • Amiga - A look at NewTek's DigitPaint 3 and Falcon from Spectrum Holobyte.
    • Macintosh - A look at the DataStor 8000 (a PIM that works with the Mac), WorkMaker and Publish It!.

Table of Contents from the November 1989 issue of Compute!

Productivity

  • Compute! Choice - A look at VGA-TV, an 8-bit VGA board with 256K of memory that converts VGA graphics to television signals.

  • Please Feed the PC - A guide to expanding the memory and drive space of your PC.

Learning

  • Compute! Choice - A look at The Music Studio 3.0 from Activision.

  • Speaking in Tongues - Learning a new language using your PC.

Entertainment

  • Compute! Choice - A positive review of Vette! from Spectrum Holobyte. Minimum requirements include an 8-MHz IBM PC, and 512K of RAM.

  • Get Real - A look at various simulations from F-19 Stealth Fighter to Pirates!.

Columns

  • Editorial License - Some advice for buying a computer, including not just buying what is most expensive.

  • Impact - An article on computer simulations and how they work.

  • Discoveries - Computers start replacing books and other media in education and research.


Back cover of the November 1989 issue of Compute!

Read more: https://www.megalextoria.com/wordpress/index.php/2023/04/24/compute-november-1989/

Friday, April 21, 2023

The New York Times’ Stunning Confession on Sweden’s Pandemic Response

A couple of weeks ago, The New York Times published an article that would have been unthinkable a few years ago.

“How Did No-Mandate Sweden End Up With Such an Average Pandemic?” the headline asked.

Times writer David Wallace-Wells doesn’t accept claims that Sweden—which drew intense criticism for refusing to go into lockdown in 2020—had the lowest excess death rate in Europe, with just 3.3 percent more deaths than expected, the lowest percentage among OECD countries. But he does concede that “it’s hard to argue on the basis of Sweden’s epidemiological experience that its policy course was a disastrous one.”

This might not sound like much of a concession, but it is.

The Grey Lady reported in 2020 that “Sweden Has Become the World's Cautionary Tale” for its Covid response, and the Times was joined by a chorus of media outlets (and President Donald Trump) who alleged Sweden had “botched the pandemic” and amplified the virus.

Today we know this was not the case. And though Wallace-Wells seems to begrudge Anders Tegnell—the architect of Sweden’s policy—taking a “victory lap through the media,” it’s worth pointing out that the epidemiologist received death threats for his pandemic response, which looks better with each passing week.

Just how successful Sweden’s approach was is still subject to debate. While Wallace-Wells is skeptical of Swedish claims that the country had the lowest excess mortality in Europe—he says the data set is imperfect and is not adjusted for demographics—it’s clear Sweden performed better than many lockdown nations. World Health Organization data he references show Swedes had an excess death rate average of 56/100,000—far better than Italy (133), Germany (116), Spain (111), and the UK (109).

Whatever data one chooses, one fact is undebatable: this is not what modelers predicted.

It’s important to remember that one of the reasons nations went into lockdown in the first place was that the Imperial College of London predicted as many as 40 million people would die in nine months if the virus was left unchecked. Those same modelers predicted that Sweden would suffer 96,000 deaths by July 2020 if the nation didn’t close.

That didn’t happen. (The actual death count by July 2020 was 5,700.)

So whether one accepts claims that Sweden had the lowest excess death toll in Europe or merely performed “average,” it’s clear modelers were horribly wrong.

While Wallace-Wells doesn’t address these modeling errors, he does highlight the ineffectiveness of government regulations, conceding that “mandates may matter somewhat less than social behavior and the disease itself — and surely less than we want to believe.”

People will continue to debate mandates, of course. They’ll point out that countries like Finland and Norway had lower Covid mortality than Sweden, ignoring that (as Wallace-Wells also notes) these countries actually had policies less stringent than Sweden for much of 2020, according to Oxford’s Coronavirus Government Response Tracker. (Neighbors were apparently quick to adopt Sweden’s “lighter touch” approach.)

This does not mean we don’t have clear answers, however. Early in the pandemic, I asked a proactive question: “could Sweden’s laissez-faire approach to the coronavirus actually work?”

Though Wallace-Wells never quite says yes, he includes a telling quote from Francois Balloux, the director of the UCL Genetics Institute and a professor of computational biology at University College London.

“What the 'Swedish model' really suggests is that pandemic mitigation measures can be effectively deployed in a respectful, largely non-coercive way,” writes Balloux.

This is as close to an admission of “Sorry, we were wrong” as we’re likely to see in the New York Times.

After all, the non-coercive measures Balloux mentions are precisely what proponents of Sweden’s approach, including signers of the Great Barrington Declaration, had advocated all along. (Wallace-Welles is correct when he notes that Sweden never adopted a “let it rip” approach, as many claim.)

Sadly, most countries instead adopted highly-coercive measures, even tyrannical ones, believing they had the knowledge to plan society. In doing so, they ignored the warning of Nobel Prize-winning economist F.A. Hayek, who cautioned that “if man is not to do more harm than good in his efforts to improve the social order, he will have to learn that in this, as in all other fields where essential complexity of an organized kind prevails, he cannot acquire the full knowledge which would make mastery of events possible.”

This is the biggest lesson of the pandemic: Central planners do not possess the knowledge to effectively organize society, but they do possess the power to wreck the social order—quickly. This is precisely why Hayek said it was imperative that those with power approach society with humility.

Some people appear to have learned this lesson. Wallace-Wells said it’s “humbling to acknowledge” that mandates simply were unable to do what many believed they could.

Let’s hope others learn this lesson as well—and offer the Swedes and Dr. Tegnell a well-deserved apology.

This article originally appeared on The Epoch Times.

Jon Miltimore
Jon Miltimore

Jonathan Miltimore is the Managing Editor of FEE.org. (Follow him on Substack.)

His writing/reporting has been the subject of articles in TIME magazine, The Wall Street Journal, CNN, Forbes, Fox News, and the Star Tribune.

Bylines: Newsweek, The Washington Times, MSN.com, The Washington Examiner, The Daily Caller, The Federalist, the Epoch Times. 

This article was originally published on FEE.org. Read the original article.

The New York Times’ Stunning Confession on Sweden’s Pandemic Response

Vintage Photos - Oestreicher (1189-1192)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are many thousands of these slides. I will be scanning some from time to time and posting them here for posterity.

Getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides from the late 1950s that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

The first two photos show the aftermath of a hail storm...or at least a bunch of what looks like hail lying on the ground. It looks up to about ping pong ball sized. The next two show the spoils of a fishing expedition. These are not labeled or dated but are probably from circa the 1960s.













The entire collection that has been scanned and uploaded so far can also be found here.

Sunday, April 16, 2023

Jungle Strike (Sega Genesis)

Jungle Strike (Sega Genesis)

Jungle Strike is a shooter released by Electronic Arts in 1993 for the Sega Genesis. It was ultimately ported to a number of other systems including the Super Nintendo, DOS, Amiga, CD32, Game Gear, Game Boy and PlayStation Portable. This game was the sequel to Desert Strike and was the second in a series of similar games.

Jungle Strike, like its predecessor was a shooter played from an isometric overhead perspective. Like the rest of the games in the series, it was a bit slower and more strategic than other shooters. It has been described as being inspired by Choplifter and Matchbox toys though it reminds me a bit of Raid on Bungeling Bay. Game Play is very much like that of Desert Strike with the obvious difference of being set in the jungle instead of the desert.

The antagonists consist of the son of the antagonist of the first game and a South American drug lord. Missions alternate between stopping terrorist attacks on various targets in Washington D.C. and attacking the drug lord's forces, including his jungle fortress.

The game was very good on just about every system it was released on and was especially good on the Genesis, Super Nintendo, Amiga and DOS. The DOS and Amiga versions were somewhat enhanced as compared to the Genesis original. However, this game probably fits best on a console such as the Genesis and SNES.

There's not much in the way of re-releases for this game. It showed up on a "retro" compilation called EA Replay for the PlayStation Portable in 2006. Other than that, there really aren't any re-releases to speak of, however there were three more sequels including Urban Strike, Soviet Strike and Nuclear Strike. Future Strike was also planned but it evolved into Future Cop: LAPD. If you like shooters at all or have fond memories of games like Choplifter and Raid on Bungeling Bay then you should definitely give Jungle Strike and the other games in the series a try.

Screen shots above are from the Sega Genesis version of the game.

Read more: https://www.megalextoria.com/wordpress/index.php/2023/04/16/jungle-strike-sega-genesis/

Thursday, April 13, 2023

Compute! (July 1982)

Compute! (July 1982)

Compute! was one of the earliest home computer magazines. By 1982 it had already been published for a couple of years and was covering computers such as the Atari 400/800, Commodore PET, VIC-20, Apple II and others. The July 1982 issue includes:

Features

  • Gold Rush! - A type-in game for the VIC-20 and Atari 400/800 in which you must mine gold while avoiding cave-ins.

  • IRA Planner - A type-in BASIC program to help you plan and calculate the future value of your IRA.

  • Maze Race - A type-in BASIC maze race game in which you can race the computer or a human opponent to the center of the maze.

Education and Recreation

  • Recursive BASIC Subroutines - A tutorial on using recursive programming in BASIC programs using the Towers of Brahma problem as an example.

  • Screen Graphics - A tutorial on manipulating screen graphics with specific examples for Atari and Commodore computers.

  • Answer Selection With Joysticks - A BASIC program for the VIC-20 and Atari computers that demonstrates how to use the Joystick to select items on the screen.

  • Apple Game Paddles - Think you're a hardcore gamer? Gamers in the early 80s built their own controllers.

Reviews

  • Caverns of Mars - An action game for the Atari 400/800 in which you must fly your way through the tunnels of Mars battling Martians along the way.

  • Two Programs from the VIC Six Pack - Reviews of Car Chase, a game in which you race a car around a square while collecting dots and avoiding the other car; and Blue Meanies From Outer Space, a game somewhat similar to Space Invaders.

  • SoftBox: CP/M for PET/CBM - A CP/M emulator for the PET. It's essentially a CP/M computer that plugs between the PET and disk drive that allows you to use the monitor, keyboard and disk drives of your PET.


Table of Contents from the July 1982 issue of Compute!

Columns and Departments

  • The Editor's Notes - A brief look at the Chicago Consumer Electronics Show and National Computer Conference in Houston. Highlights included a bunch of new computers from Commodore, including the BX256, B128, "P" Series, Commodore 64, and Commodore MAX.

  • Ask the Readers - A conversation with readers about extending languages, Atari computer lock-ups, Fast-Find for the Commodore PET and VIC-20, using the GET BASIC command on Atari computers, and more.

  • Computers and Society - Achieving computer literacy with PILOT and LOGO, making music with computers, and more.

  • The Beginner's Page: Making Files Work - File handling in BASIC using the Commodore PET/VIC-20, Atari 400/800 and Apple II.

  • Friends of the Turtle - Fractal graphics using Apple LOGO and Atari PILOT.

  • The World Inside the Computer - Kids and computers.

The Journal

  • A Direct Access File Editor - A type-in BASIC file editing tool for the PET/CBM and Atari disk users.

  • MicroDOS - A technique for optimizing your Atari DOS disks to reduce disk storage and memory requirements.

  • Whither VIC - A look at the brief history of the VIC so far (about a year old at the time) and its immediate future.

  • Super QuadraPET - A type-in program for partitioning memory on the PET and moving programs between those partitions.

  • Apple DOS Changer - A BASIC program that will rename potentially destructive DOS commands (like INIT which erases a disk). Useful in a classroom setting.

  • Atari Video Graphics and the New GTIA - In 1982 Atari computers got a graphics upgrade with the new GTIA chip. It included a new sixteen color mode, the ability to generate 256 colors, and much more.

  • All About PET/CBM Character Sets - An article describing all of the currently existing PET/CBM character sets in detail.

  • Language Lab - A type-in program to help you learn a foreign language on your Atari 400/800.


Back cover of the July 1982 issue of Compute!

Read more: https://www.megalextoria.com/wordpress/index.php/2023/04/13/compute-july-1982/

Friday, April 7, 2023

Banning Skittles Might Seem Trivial. It’s Not

My 9-year-old son and his teammates often buy Skittles at wrestling tournaments. Their theory is that eating them before matches gives them energy — especially certain colored ones.

“The red ones make you kick a**,” one boy told me. (I told him that’s good but that he shouldn’t use that word.)

As it happens, Skittles has been in the news lately. Proposed legislation in California would ban the candy , which was first introduced in North America in 1979. At issue are several chemicals most people have never heard of — brominated vegetable oil, red dye No. 3, propylparaben, titanium dioxide, and potassium bromate — that critics allege are dangerous.

"Why are these toxic chemicals in our food?" asked health advocate Susan Little. "We know they are harmful and that children are likely eating more of these chemicals than adults.”

Candy companies said the claims have no merit, pointing out that none of the ingredients have been banned by the Food and Drug Administration.

“Food safety is the No. 1 priority for U.S. confectionery companies,” said a spokesman for the National Confectioners Association. “Chocolate and candy are safe to enjoy, as they have been for centuries.”

Many parents might be shocked by claims that Skittles is harmful, but they shouldn’t be. The war on Skittles is part of a broader effort to control what products consumers can buy.

That gasoline-powered car you drive? Sorry, it’s an existential threat to the environment. Those large sugary drinks you enjoy with your New York-style pizza? Not a chance . The plastic straw you're using to sip those drinks with? Also harmful to the environment. And don’t even think about buying a gas-powered stove .

This is the trendy new strain of anti-capitalism . It’s designed to protect humanity by regulating what you consume — everything from what you eat and drive to the size of your house and how many calories you get to take in each day. The ideology is detailed in German author Ulrike Herrmann’s bestselling book Das Ende des Kapitalismus (English: The End of Capitalism).

Not all of these efforts have yet been realized, of course. Many, such as California’s ban on the sale of gas-powered cars, are scheduled to go into effect years from now.

Nor does all anti-capitalism look the same. Some proponents want to eliminate meat consumption to save the planet (in parts of Europe, this is primarily being done through emission regulations). Others seek to protect public health by eliminating foods or food ingredients they deem harmful, as in the case of Skittles.

But notice the common theme: In both instances, they get to choose, not you. This is what truly matters.

“The most basic question is not what is best, but who shall decide what is best,” the bestselling economist Thomas Sowell has observed.

Banning Skittles might seem trivial, but it’s not. It’s an assault on limited government and the idea that consumers should be free to decide for themselves what to consume. It’s a battle over who is sovereign in society and gets to decide what is produced: consumers or planners.

And that’s what the Skittles fight is really about: politics, influence, and power. Indeed, proponents of the legislation admit they don’t think California’s bill will pass, but they hope it will draw the attention of the FDA.

“I think its purpose, which is valuable, is getting the FDA to look again at these chemicals and possibly to reevaluate its entire system for reviewing food additives,” UCLA School of Law professor Diana Winters told the Guardian.

Unlike Winters, I won’t decide for you whether you should eat Skittles. I have no idea what brominated vegetable oil even is. But I do know that tens of billions of Skittles are consumed each year, and children are doing OK. I’m aware of other government bans on perfectly safe candies .

So yes, I’ll allow my son to keep eating Skittles before his matches. As far as warnings from public health experts, I put as much stock in those as claims that the red Skittles help him “kick a**.”

This article was originally published by the Washington Examiner.

Jon Miltimore
Jon Miltimore

Jonathan Miltimore is the Managing Editor of FEE.org. (Follow him on Substack.)

His writing/reporting has been the subject of articles in TIME magazine, The Wall Street Journal, CNN, Forbes, Fox News, and the Star Tribune.

Bylines: Newsweek, The Washington Times, MSN.com, The Washington Examiner, The Daily Caller, The Federalist, the Epoch Times. 

This article was originally published on FEE.org. Read the original article.

Banning Skittles Might Seem Trivial. It’s Not

Vintage Photos - Oestreicher (1185-1188)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are many thousands of these slides. I will be scanning some from time to time and posting them here for posterity.

Getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides from the late 1950s that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

All of these phtos look to be taken at a lake. I'm not sure if they are all from the same trip (or even the same lake) or not but these are probably from the late 1960s. Someone with better car knowledge than me can probably identify the year of the car in the first pic for a more accurate estimate. There are also a couple of water skiing pictures and the day's catch...













The entire collection that has been scanned and uploaded so far can also be found here.

GamePro (March 1992)

GamePro (March 1992)

In 1992 I was mostly reading EGM and VG&CE but I saw GamePro on the shelves all of the time. It was an exciting time for gaming. 16-bit gaming was still pretty new (with the original NES still going strong), CD based gaming was on the way and color handhelds were around. The March 1992 issue of GamePro includes:

  • Letter from the GamePros - A mention of the Winter Consumer Electronics Show and a look at what 1992 holds in store for gamers.

  • The Mail - Letters from readers about a Video Game Enhancer for the Genesis, Game Action Replay, Game Genie, NES rebates, winter sports games, and more.

  • Cutting Edge - A look at Virtuality, a virtual reality coin-op system from Spectrum Holobyte. One of the first and most iconic of such systems.


  • Table of Contents from the March 1992 issue of Game Pro
  • ProReviews
    • Nintendo
      • The Empire Strikes Back - An excellent multi-genre Star Wars game featuring side-scrolling adventure, side-scrolling shooter and more.
      • Nightshade - A side-scrolling adventure game somewhat reminiscent of a cross between Solstice and Shadowgate.
      • The Blue Marlin - GamePro says it is fun but I could never get excited about fishing games.
      • Terminator 2 - A game based on the movie of the same name the proves that not EVERY game based on a movie is absolutely terrible.

    • Genesis
      • Heavy Nova - A beat-em-up game featuring robots.
      • Winter Game - Like a sequel to Games: The Winter Edition featuring eight sports seen in the Winter Olympics (without the olympics license apparently).
      • Desert Strike - Another in the excellent series of 'Strike' shooters.

    • Super NES
      • Contra III - The first 16-bit entry in the Contra series.
      • WWF Super Wrestlemania - An OK wrestling game that you would definitely want if you were a wrestling fan.

    • Game Boy
      • Tiny Toons Adventures - A platform game based on the excellent cartoon of the same name.
      • Gradius - A great shooter but the Game Boy was never a favorite platform of mine. Too much blur.
    • Game Gear
      • Donald Duck - Maybe not as good as Castle of Illusion but still a pretty solid Disney platformer.

    • Lynx
      • Xybots - Conversion of the arcade game for the Lynx. The Lynx was an excellent system with some pretty good games.

  • Special Feature: Get in Control! - A look at various controllers including the Beeshu Ultimate Superstick, Beeshu Zipper, Beeshu Zoomer, Bondwell Quick-shot Intruder 2, IMN Game Handler, Nexoft Dominator, The Triton Pad, ASCII Power Clutch, Beeshu Striker, Happ Competition pro, Sega GeniStick, ASCII pad, and Halken's JB King.

  • Special Feature: Capcom - A sneak peak at Capcom's 1992 product line-up including Magic Sword (Super NES), Barcelona '92 (NES), The Little Mermaid (Game Boy), Street Fighter II: The World Warrior (Super NES), Darkwing Duck (NES), Gargoyle's Quest (NES), Bionic Commando (Game Boy), and TaleSpin (Game Boy).

  • Pro Strategy: Final Fantasy II - Tips for this classic RPG on the Super NES.

  • Overseas ProSpects: Lady Phantom - An action RPG that works a little like Military Madness. One of the vast number of games for the TurboGrafx-16 (Super CD in this case) that never made it from Japan to the U.S.

  • Short ProShots - A brief look at new and upcoming games, including Wally Bear and the NO! Gang (NES), Gemfire (NES), Super Play Action Football (NES), Jordan vs. Bird (Genesis), Ernest Evans (Genesis), Missile Command (Game Boy), Snow Brothers Jr. (Game Boy), Top Gun (Game Boy), Magical Puzzle Popils (Game Gear), and Super Skweek (Lynx).

  • ProNews - Hudson and NEC join forces, Mega CD not compatible with the Genesis (meaning you have to wait for the U.S. version), Konami publishes Gradius for the TurboGrafx-16, and much more.


Back cover from the March 1992 issue of GamePro

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