steem

Friday, January 29, 2021

DC-UK (October 1999)


DC-UK (October 1999)

DC-UK is a magazine that was published in the U.K. and dedicated to the Sega Dreamcast. Of course, it didn't last long as that system was gone before its time... The October 1999 issue includes:


On the cover
  • Hard Hitter - We have the exclusive UK Power Stone review - turn a few pages to find out how it fares
  • New launch date - It's been delayed...
  • It's a goal! - Dwight Yorke speaks out
DC-Now (Reviews)
  • Power Stone
  • Ready 2 Rumble
  • UEFA Striker
  • Toy Commander
  • Blue Stinger
  • Racing Simulation Monaco GP
  • Speed Devils
  • Sonic Adventure
  • Virtua Fighter 3tb
  • Sega Rally 2
  • Import chart
  • Vox pops
  • Expert Witness: Dwight Yorke
DC-Express (News)
  • Dreamcast Delayed - is the big news this month. But there's plenty more front-page stuff - read on...
  • Lara Raids Dreamcast
  • Ferrari 355
  • ECTS show
  • Shenmue
  • Everybody hertz
  • Cover disc story
  • Competition to win a snowboard
  • Dreamcast football tournament
  • Gaming weather map
  • Interview with Afro Thunder
  • The chaingun phenomenon
  • Trumps
DC-Faces
  • Giles Thomas is Sega Europe's Marketing Manager. So we talk to him about punk
  • Greg Zeschuk
DC-Next
  • MDK2 is a killing extravaganza - definitely one to put on your Christmas list
  • F1 World GP
  • Red Dog
  • Snow Surfers
  • Shadowman
  • Resident Evil Code: Veronica
  • Sega Bass Fishing
  • Pen Pen Tricelon
  • Suzuki Alstare
  • Metropolis Street Racer
  • Street Fighter Alpha
DC-World
  • Sonic Adventure Players Guide 2 is the second part of our Sonic tips, covering the stories of Knuckles, Tails and Amy Rose
  • DC-World: Contents
  • Review listings
  • Write to us
  • Cheats round-up
  • Coining it
  • Import gaming
  • Surf's up: Internet stuff
  • Playtime: toys
  • Team Diary and body parts
Regulars
  • Editorial intro
  • Letters
  • Subscriptions
  • Next month
  • Brain in a jar
...and more!

Thursday, January 28, 2021

sur 65


Info (March/April 1989)


Info (March/April 1989)

Info is a magazine that was dedicated to Commodore computers and published using Commodore computers. The March/April 1989 issue covered the Commodore 64, Commodore 128 and Amiga and includes:

Features
  • Animation on the Amiga - From simple rotating tiles on your home videos to show-stopping professional animation, these 20 products offer Amiga users unprecedented access to the fascinating world of Computer Animation.

  • Dr. Rodney Chang: Artist on the Edge - INFO interviewer, Mindy Skelton, tracks down the prolific and provocative "conceptualist of the internationally renowned discotheque-dental office environment".
Departments
  • Editors' Page
  • Reader Mail
  • New Products & Reviews
  • Copy Corner
  • News & Views
  • Magazine Index
  • Public Domain
  • Amiga Games
  • C64 Games
  • geoStuff
  • Show Report
ETC.
  • BRYCE
  • Real World
  • INFO Update
  • Back Issues
  • Unclassifieds
  • Ad Index
...and more!

Wednesday, January 27, 2021

Vintage Photos - Oestreicher (845-848)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These are pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are several thousand...maybe as many as 10,000. I will be scanning some from time to time and posting them here for posterity.

Apparently, getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides (circa late 1950s) that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click on one of the images or the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

Based on the dates stamped on these slides, they all appear to have been taken in 1958. The first three feature various people while the final photo is a mountainous landscape. Check out that TV in the third photo...




processed March 1958


processed April 1958


B. Lou + M.E. - processed February 1958


processed March 1958


The entire collection that has been scanned and uploaded so far can also be found here.

Minimum Wage Hikes Kick in Across the Country—at the Worst Possible Time for Small Businesses


2020 was one of the worst years in modern American history for small businesses. And now, thanks to a wave of minimum wage legislation that kicked in on January 1, things are about to get even worse.

Make no mistake: small business owners are already seriously hurting. 

When state and local governments responded to the outbreak of COVID-19 in the spring with harsh lockdowns and restrictions, businesses were forced to shutter. Many in the restaurant and hospitality industry remain shut down many months later, or were briefly allowed to reopen then shut down again this fall. Meanwhile, much of the taxpayer-financed aid meant to help these businesses was instead captured by big corporations or lost to fraud and waste

To add insult to injury, thousands of small businesses were vandalized and looted during the summer unrest after the death of George Floyd. (No, insurance doesn’t eliminate the harm).

At least 100,000 small businesses that were forced to close in 2020 will not reopen, according to Yelp. In a recent survey, almost 60 percent of small business owners said that they don’t expect their enterprise to survive through June 2021.

Many of these same small businesses teetering on the brink of collapse are about to get slapped in the face with surging labor costs. A total of 20 states had minimum wage hikes take effect this month as part of scheduled ramp-ups.

“New Mexico will see the largest jump, adding $1.50 to its hourly minimum and bringing it up to $10.50,” the Hill reports. “Arkansas, California, Illinois and New Jersey will each increase their minimum wages by $1.”

Additionally, many localities have enacted area-specific minimum wage hikes. For example, Flagstaff, Arizona just raised its minimum wage to $15 an hour while Belmont, California just upped its rate to $15.90 an hour.  

These might not sound like massive hikes in absolute terms, but you have to think of it like this. Payroll is often one of the largest expenses small businesses have—and it may have just arbitrarily spiked by 5 to 15 percent.  

The timing here could not be worse. 

“A dramatic increase in the minimum wage even in good economic times has been shown to be harmful,” Employment Policy Institute Managing Director Michael Saltsman said. “In the current climate, for many employers it could be the final nail in the coffin.”

And employees will suffer perhaps just as much as employers. Even though they’re ostensibly meant to uplift workers, increases in the minimum wage always and inevitably hurt more than they help.

Why? A wage is important for the living standards of the worker, but that isn’t its only important aspect. A wage is a price. Prices are essential for order in an economy, so price controls throw markets into chaos.

“By the simplest and most basic economics, a price artificially raised tends to cause more to be supplied and less to be demanded than when prices are left to be determined by supply and demand in a free market,” famed free-market economist Thomas Sowell explained in his book Basic Economics. “The result is a surplus, whether the price that is set artificially high is that of farm produce or labor.”

 “Making it illegal to pay less than a given amount does not make a worker’s productivity worth that amount— and, if it is not, that worker is unlikely to be employed,” Sowell writes. “Unfortunately, the real minimum wage is always zero, regardless of the laws, and that is the wage that many workers receive in the wake of the creation or escalation of a government-mandated minimum wage, because they either lose their jobs or fail to find jobs when they enter the labor force.” 

Thus, as free-market economist Murray Rothbard put it, the minimum wage amounts to outlawing jobs:

“In truth, there is only one way to regard a minimum wage law: it is compulsory unemployment, period. The law says: it is illegal, and therefore criminal, for anyone to hire anyone else below the level of X dollars an hour. This means, plainly and simply, that a large number of free and voluntary wage contracts are now outlawed and hence that there will be a large amount of unemployment. Remember that the minimum wage law provides no jobs; it only outlaws them; and outlawed jobs are the inevitable result.”

 So, it’s no surprise that the nonpartisan Congressional Budget Office projects that a national $15 minimum wage would destroy up to 3.7 million jobs. Of course, these hikes aren’t nationwide, and many aren’t quite up to $15 yet. Nonetheless, struggling small businesses already have so little wiggle room in their budgets and are on the brink of collapse. Thus the negative effect minimum wage hikes have on local economies will be severe.

Of course, there’s little doubt that the legislators who enacted these pre-planned minimum wage hikes hoped to help workers, not put them out of work amid an economic crisis. But the laws of basic economics are unmoved by compassionate hand-wringing—and good intentions never guarantee good results.

Brad Polumbo
Brad Polumbo

Brad Polumbo (@Brad_Polumbo) is a libertarian-conservative journalist and Opinion Editor at the Foundation for Economic Education.

This article was originally published on FEE.org. Read the original article.

Minimum Wage Hikes Kick in Across the Country—at the Worst Possible Time for Small Businesses

sur 64


Tuesday, January 26, 2021

Big K (February 1985)


Big K (February 1985)

Big K is a gaming magazine that was published in the U.K. in the 1980s that was aimed at younger players. It covered primarily computer games but later added console coverage as well. The February 1985 issue includes:


Games Programs
  • Shafter for Spectrum
  • Octonium Moon for BBC
  • Fruitbusters for VIC-20
  • Galactic Minefield for CBM64
Software Reviews
  • Pick of the Month
  • Review Pages
  • Up Front: Mama Llama Exclusive
  • Goatbusters: The Compleat Jeff Minter!
    • The Interview
    • Origin of the Species
    • The Llamasoft Playlist
Features
  • Games Reviewers Play
Regulars
  • On-Line News
  • The Ferret
  • Arcade Alley
  • Dorkslayer: Adventuring with Keaton
  • Classic Games of Our Time
  • Charts
  • Zip Code
  • Letterbase
  • Big K Inlay Cards
Competition
  • Win an Amstrad from Software Projects
  • Win a trip to Hampstead
...and more!

Vintage Photos - Oestreicher (841-844)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These are pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are several thousand...maybe as many as 10,000. I will be scanning some from time to time and posting them here for posterity.

Apparently, getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides (circa late 1950s) that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click on one of the images or the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

The first photo in this set is labeled "Opal & Vesta", presumably the subjects of the photos, and was processed in July 1963. The next two photos are unlabled. The second one was taken from a helicopter or other aircraft over a beach somewhere. There are some people on a truck holding up signs but I can't quite make out what they say. The third photo looks like it was taken from a beach, perhaps in California? The final photo was also processed in July 1963 and featues a boy and his dog.



Opal + Vesta - processed July 1963






processed July 1963

The entire collection that has been scanned and uploaded so far can also be found here.

Friday, January 22, 2021

Micro Adventurer (April 1984)


Micro Adventurer (April 1984)

Micro Adventurer is a computer gaming magazine with an emphasis on adventures, war games and simulations that was published in the U.K. in the 1980s. The April 1984 issue includes:

  • Letters - Hints and clues, a place to turn to for help, your opinions on adventures

  • News - Melbourne House releases an adventure-strategy game called Mugsy, Britain will host the European Science Fiction Conference scheduled at Easter in Brighton, Marvel comics are converted to software, a computer-moderated play-by-modem game, Starnet is launched on Prestel and two software houses announce competitions.

  • How a hobbit's mind works - Noel Williams looks at the use of artificial intelligence in adventure games

  • Fun and games with Scott Adams - The father of micro computer games, Scott Adams, tells how his multi-million dollar software business started int he spare room of his modest Florida home in 1978

  • New role for micros - Gren Hatton argues that there is a role for micros in role-playing games and gives examples of where they may be used

  • Software Inventory - Reviews of new releases including The Pen and the Dark for Spectrum 48K and the BBC B, Wings of War for the Dragon 32 and M.U.L.E. for the Atari

  • A salute to wargames - Laurence Miller looks at some of the more popular board wargames and their transition onto software

  • Writing a convincing plot - Is one of the first, most important steps for players new to the field of writing adventures, so John Fraser offers some research advice

  • Adventure File - A comprehensive list of wargames, simulations and adventures

  • Your Adventures - Programs from readers this month include a graphic adventure from Jeffrey Tullin which incorporates the scrolling window technique used in The Hobbit

  • Adventure Help/Contact - Tony Bridge gives hints (for those who wish to read them) on Valhalla - how to find Ofnir, and The Hobbit, providing another clue on the goblin's dungeon and advice on how to escape the pale, bulbous eyes

  • Competition - Tisch has discovered where the third Runic ring has been hidden. As well as a share in the treasure you could win a copy of either The Boxx or Champions, from Peaksoft
...and more!

ghost8mf - Ghost in the Shell


Friday, January 15, 2021

‘It’s Easy Money’: Nigerian Scammer Laughs about Huge Sums Stolen from COVID Welfare Programs in Bombshell Interview


State unemployment agencies aren’t especially responsible stewards of taxpayer dollars even in the best of times. Yet when the COVID-19 crisis and government lockdowns put tens of millions of Americans out of work, Congress responded by pouring more taxpayer money into state-level unemployment systems.

The federal legislation enormously increased weekly payouts and expanded unemployment benefits to many new classes of workers, with little in the way of verification or qualification requirements. This welfare expansion was just reauthorized in the second major COVID-19 spending package, which Congress passed in mid-December. Sadly, lawmakers didn’t bother to address the runaway fraud that had plagued the first round of COVID relief efforts.

An astonishing $36 billion has been lost to fraud in pandemic unemployment benefits, the Department of Labor reports. To put this figure in context, the entire unemployment system only paid out about $26 billion in 2019.

That’s right: Bureaucrats lost to fraud more than is usually paid out in an entire year. The $36 billion lost—and that’s just the fraud we know about—amounts to an average of roughly $1,894 lost per current unemployment beneficiary. (What would we think of a private system that lost nearly $2,000 for each customer served?)

These figures alone are horrifying, but a new bombshell interview with one of the countless international scammers getting rich off our relief efforts makes it painfully clear just how carelessly Congress is throwing around our money.

A Nigerian student named Mayowa spoke to USA Today and, on the condition of partial anonymity, openly admitted to scamming $50,000 from the US pandemic welfare system so far.

All he had to do was make a list of real people and then search through available databases of hacked information for their Social Security numbers and birthdates.

“In most states that information is all it takes to file for unemployment,” USA Today’s Nick Penzenstadler says. ”Even when state applications require additional verification, a little more money spent on sites such as FamilyTreeNow and TruthFinder provides answers – your mother’s maiden name, where you were born, your high school mascot.”

It doesn’t always work, of course. But Mayowa told the newspaper his success rate is pretty high—about one success in every six claim attempts.

“Once we have that information, it’s over,” Mayowa told reporters. “It’s easy money.”

Government bureaucrats were caught flat-footed, and the flood of money being rushed out the door in the name of emergency meant more vulnerabilities than ever. It took many states more than six months to add verification requirements and partially stem the flow. Just to use one state as an example, Washington state usually identifies a few dozen fraudsters in a year—now, it has identified more than 122,000 since March.

“When you consider the policy factors accelerating benefits and getting them to the neediest people and the expanded $600 available … we had the perfect storm,” Washington Employment Security Department Commissioner Suzi Levine said. “[Scammers] have been lying in wait for this moment.”

It’s certainly true that the COVID-19 pandemic and the sweeping big government response are unprecedented in our lifetimes. So, the runaway unemployment fraud and rampant fraud in other COVID relief programs are indeed an extreme example. But do not make the mistake of thinking that they are uncharacteristic of big-government programs by any stretch.

As Austrian economist Ludwig von Mises explained, bureaucracy, incompetence, and waste are inherent to government administration by its very nature.

In contrast, private businesses are driven to efficiency by the profit motive. A company-wide system that is broken and bleeding money is, in short order, fixed—or if it cannot be, that company will soon be driven out of business by more efficient competitors. This influences the behavior, not only of the business’s owners, but of its hired managers, and thus all its employees.

“Within a business concern [the management of expenses] can be left without hesitation to the discretion of the responsible local manager,” Mises explained in his book Bureaucracy. “He will not spend more than necessary because it is, as it were, his money; if he wastes the concern's money, he jeopardizes the branch's profit and thereby indirectly hurts his own interests.”

Fundamentally, in private enterprise, everyone involved has skin in the game. So, while mistakes still certainly happen, there’s a strong incentive to correct them and push for as much efficiency as is possible.

In government the opposite is true.

“It is another matter with the local chief of a government agency,” Mises explained. “In public administration there is no connection between revenue and expenditure. In public administration there is no market price for achievements.”

It’s not that government bureaucrats want to waste taxpayer money. But the lack of proper incentives breeds incompetence, and all government agencies have a monopoly on what they do.

If a state’s unemployment agency does a poor job, it doesn’t go out of business. Neither the profits of the “owners” nor the salaries of the workers are on the line. So, it’s much less likely that anyone will even face firing or disciplinary action for mistakes in government. (Especially thanks to the strength of public sector unions).

Need proof? Only a few state administrators have been fired throughout this entire national COVID-19 welfare fraud scandal. It’s simply unthinkable that this level of scandal and waste could happen in private enterprise without wide-scale firings and other forms of accountability.

This inherent inefficiency is a feature of government bureaucracy, not a bug.

Yes, this particular problem may fade, if expanded pandemic unemployment relief programs are eventually allowed to expire. But waste, fraud, and inefficiency will plague big government efforts long after the COVID-19 pandemic subsides.

RELATED: Why You Should Expect More Stimulus Fraud Coming Soon.

Brad Polumbo
Brad Polumbo

Brad Polumbo (@Brad_Polumbo) is a libertarian-conservative journalist and Opinion Editor at the Foundation for Economic Education.

This article was originally published on FEE.org. Read the original article.


‘It’s Easy Money’: Nigerian Scammer Laughs about Huge Sums Stolen from COVID Welfare Programs in Bombshell Interview

Thursday, January 14, 2021

Vintage Photos - Oestreicher (837-840)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These are pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are several thousand...maybe as many as 10,000. I will be scanning some from time to time and posting them here for posterity.

Apparently, getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides (circa late 1950s) that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click on one of the images or the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

None of the photos in this set are labeled or dated. The first two look like they were taken in Central or South America. The third one looks like a park by a pond or lake and the final photo shows a Ferris Wheel in front of what looks like an old church somewhere.








The entire collection that has been scanned and uploaded so far can also be found here.

Jet Force Gemini (Nintendo 64)


Jet Force Gemini (Nintendo 64)

While I had a PlayStation at the time, there can be no doubt that Rare and the Nintendo 64 made a great combination. Jet Force Gemini is one of Rare's games for the N64 and it's a good demonstration of what they could do. Jet Force Gemini, released in 1999, is a combination third-person shooter/action adventure game in which you play the role of a member of a galactic law enforcement team.

While this isn't a game in which the story is too terribly important, it involves saving a race (Tribals) that have been enslaved by a large insect named Mizar and his drones. At least that is the story in the 1-player game. In a 2-4 player match, you can compete in a typical deathmatch style game.

Featuring tons of enemies and lots of shooting, influences include everything from 80's arcade games to Aliens to Super Mario 64 and more. The control system is somewhat unique. While wandering around, this game plays like other action platformers of the time. However, when enemies appear you have the option for manual, precise aiming in which case your character becomes translucent and a crosshair appears for aiming. With 15 worlds to explore, each with various stages, there is plenty to do. Fortunately, you have unlimited ammo..you are going to need it.

Jet Force Gemini received generally good reviews and also seems to be a fan favorite (as are many Rare games). The criticism that exists is mostly directed towards the complicated control scheme. It was re-released as part of the Rare Replay compilation for the Xbox One otherwise you'll have to track down an original cartridge or play it via emulation. Fortunately, unlike some Rare games, this one is fairly common and a cartridge will only set you back $10 or so on eBay.

ghost5mf - Ghost in the Shell


Wednesday, January 13, 2021

ACE (June 1991)


ACE (June 1991)
ACE (which stands for Advanced Computer Entertainment) is a computer and video game magazine published in the late 1980s and early 1980s in the U.K. In 1991, systems like the Amiga, PC, Atari ST, Megadrive, Game Boy, Atari Lynx and Super Famicom were being covered. Issue 45 from June 1991 includes:

Reviews
  • Aero Blaster
  • Alien Storm
  • Burai Fighter
  • Cohort
  • Dark Man
  • Das Boot
  • ELF
  • F-15 2
  • Gauntlet 3
  • Gods
  • Hill Street Blues
  • Jetfighter 2
  • Mercs
  • Mega Traveler 1
  • Midnight Resistance
  • Nam
  • Predator 2
  • Space Quest IV
  • R-Type
  • Shadow Dancer
  • Squash
  • Viz
Features
  • Captain Planet - Midscape is currently putting together two versions of the exploits of the new mean green fighting machine. We talk to the programmers of both and ask the folks as Mindscape about their hopes for the product.

  • Sony On CD - ACE talks to Sony US regarding their not-entirely half-hearted entrance into the CD arena.

  • Super Mario World - Super Mario World on the Super Famicom is possibly the most playable game in the world. After literally months of play, we feel ready to offer our opinions as to the very essence of its greatness.

  • Falcon 3 - For those of you who like your flight sims realistic, Spectrum Holobyte are keen to cater for the most demanding of tastes, with Falcon 3 boating a topographic landscape as well as a host of other state-of-the-art features. How did they do it?

  • Return of the Conference! - If you've ever wondered exactly how a software company works, you'll be keen to take us up on our offer to visit a Major Firm and talk to the bosses and the programmers.

  • ECTS Show Report - We report from this year's computer trade show where the industry folk have been deciding what you'll be playing this Christmas.

  • Air Duel - Glyn Williams' multi-craft flight game promises to offer players all-out flying action, with the emphasis on the thrills and spills of heroic acrobatics and far less gametime wasted on toggling flaps and avoiding heat currents. Sounds like a good deal to us.
Regulars
  • ACE Games News - The Blues Brothers, Cyber Fight, Sonic the Hedgehog, Battletoads and the Addams Family.
  • ACE Tech News - The latest news of widgits, gizmos and events on the hardware scene from the ECTS show.
  • Letters - Speak out!
  • Tricks 'n' Tactics - Solutions, codes, cheats and hints for the best games of the moment.
...and more!

Vintage Photos - Oestreicher (833-836)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These are pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are several thousand...maybe as many as 10,000. I will be scanning some from time to time and posting them here for posterity.

Apparently, getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides (circa late 1950s) that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

ck on one of the images or the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

While none of the photos in this set are labeled, they were likely taken in the late 1950s or early 1960s. The last photo includes a sign at the summit of McKenzie Pass and that would seem to be where these were all taken.








entire collection that has been scanned and uploaded so far can be found here.

Monday, January 11, 2021

How California Politicians Created a Homelessness Crisis


California has more homeless people than any other state, with large homeless tent camps occupying the sidewalks of many of its streets. California also has the second most expensive housing of all states, lagging only behind Hawaii.

Writing at the Washington Examiner, Timothy P. Carney wonders to what extent the state government’s regulatory environment is contributing to both problems.

Land-use regulations make housing more expensive. The Los Angeles metro area ranks as the 15th most restrictive in land-use regulation.

People who own houses in housing-restricted places often don’t want to deregulate. They like the space. They fear the traffic. And they know that adding more housing could harm their home values. Of course, preserving scarcity in housing to keep your housing investments valuable is not really something most people want to admit to, so they make other arguments.

They suggest that the regulations drive up home values not by curbing supply but by giving people what they want: green buildings, safe buildings, adequate parking, and uncrowded neighborhoods.

But the one study that has looked into this finds that more than 90% of the price effect of regulation comes not from making the homes more desirable but from limiting supply. So regulation is affecting the market mostly by preventing homes from being built.

That finding raises a question. How many regulations has California put in the way of building homes?

According to QuantGov, last year the state government of California imposed on businesses and residents a total of 395,503 restrictions, as defined by the number of times that words like “must”, “shall”, “required”, “prohibited”, and “may not” appear within the online version of the California Code of Regulations (CCR).

Those regulations haven’t come about by accident—they are the result of years of effort on the part of California politicians and regulators.

Not only is that number more than any other state, it is nearly 88,000 more than the number of similar government-mandated restrictions imposed by New York’s government agencies, the state that ranks second in this measure.

Within the CCR, California’s Building Standards Code (Title 24) contains more restrictions than any other section, totaling no fewer than 75,712 restrictions. At the same time, the section for Housing and Community Development (Title 25) contains 12,204 restrictions, the tenth largest of all sections (or titles) contained in the CCR.

Combined to total 88,186 regulatory restrictions, these two sections that effectively dictate what housing may be built in California account for over 22 percent of the total regulatory burden set by all the state’s government agencies.

How does that compare with New York? QuantGov’s 2017 report for New York suggests the Empire State imposes far less of a regulatory burden on homebuilders, but since the state’s building code contains fewer than 12,474 restrictions, it doesn’t even make the list of the Top 10 contributors to that state’s regulatory burden.

It occurred to me that California’s building code might be more restrictive than a state like New York because much of the state is prone to natural disasters like earthquakes, mudslides and wildfires. So I looked at my former home state of Washington, which is prone to similar disasters. Its building code does make the top ten in QuantGov’s list of the state’s biggest contributors of restrictive regulations for 2019, where the state’s Building Code Council (Title 51) ranks ninth by accounting for a total of 4,585 restrictions.

California has over 19 times that number of restrictions limiting what housing and other structures may be built within the state. Those regulations haven’t come about by accident—they are the result of years of effort on the part of California politicians and regulators.

If you remember the sky-high oil and fuel prices of a decade ago, the political slogan of many seeking to bring the runaway prices of that day was “Drill, Baby, Drill.”

These advocates recognized that increasing the supply of oil was the only effective path to bring oil and gas prices back down to more affordable levels, so they worked to remove regulatory barriers to producing more supply. It may sound corny, but it worked.

If California’s politicians and bureaucrats ever want to get serious about building a larger supply of affordable housing, they need to start demolishing the artificially restrictive environment they have built and that has produced the opposite outcome they claim they want. The right slogan for California to improve the lives of the state’s neediest residents is “Build, Baby, Build.”

This article has been reprinted with permission from the Independent Institute.

Craig Eyermann
Craig Eyermann

Craig Eyermann is a Research Fellow at the Independent Institute.

This article was originally published on FEE.org. Read the original article.

How California Politicians Created a Homelessness Crisis

Ghost 03


GamePro (April 1992)


GamePro (April 1992)
Though I preferred EGM and the slightly more obscure VideoGames & Computer Entertainment, GamePro was one of the most popular gaming magazines published in the U.S. lasting from 1989 until the end of 2011. The April 1992 issue includes:
  • Letters from the GamePros
  • The Mail
  • Cutting Edge - Play video games by telephone or by television!
  • Hot at the Arcades - Ride with Sunset Riders. Roll with B.O.T.T.S.
  • Special Feature: Genesis and Super NES Games for '92 - 16-bit gamers are in for some treats this year, no matter which system you own.

  • Pro Reviews
    • Nintendo: King's Quest, G.I. Joe: The Atlantis Factor, Wacky Racers, Gemfire
    • Genesis: Kid Chameleon, Earnest Evans, Where in Time is Carmen Sandiego?, Devilish, Toki
    • Super NES: The Super Scope, Xardion, Preview: Out of this World
    • TurboGrafx-16: Ballistix
    • Game Boy: Batman: Return of the Joker; Snow Bros, Jr; Ultima: Runes of Virture
    • Game Gear: Fantasy Zone, Popits

  • Special Feature: Big Basketball Blowout II
    • ProReviews: Jordan vs. Bird (Genesis), Double Dribble: Five on Five (Game Boy)
    • Previews: Arch Rivals (Genesis), David Robinson's Supreme Court (Genesis), Bulls vs. Lakers (Genesis and SNES), Roundball (NES), Tecmo Super NBA Basketball (NES), NBA Super All-Star Challenge 2 (Game Boy), Basketbrawl (Lynx)
    • Special Review: Michael Jordan Flight for IBM PC

  • Overseas ProSpects - A new Tetris surfaces in Japan - Tetris Plus Bombliss
  • S.W.A.T. (Secret Weapons and Tactics) - The hottest tips and tactics from GamePros everywhere.
  • Ask the Pros - The GamePros answer your questions about G.I. Joe (NES), Mega Man (NES), Streets of Rage (Genesis), Darius Twin (SNES).
  • ProNews - All the video game news that's fit to print.
  • Advertiser Index - Here's what's coming up next in GamePro.
...and more!

Vintage Photos - Oestreicher (829-832)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These are pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are several thousand...maybe as many as 10,000. I will be scanning some from time to time and posting them here for posterity.

Apparently, getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides (circa late 1950s) that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click on one of the images or the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

The first two photos in this set feature plants and flowers. The third shows a goldfish bowl and the last shows a close-up of what appears to be a marching band. The goldfish photo is labeled 1950 while the others have no labels or dates. All are likely from the 1950s.




1950


The entire collection that has been scanned and uploaded so far can also be found here.

Your Commodore (December 1985)


Your Commodore (December 1985) : Your Commodore (December 1985)

Your Commodore is a U.K. published magazine covering the Commodore line of computers, including the Commodore 64 and Amiga. It was published from October 1984 through October 1991 for a total of 84 issues. The December 1985 issue includes:

Features
  • Sprite Right - We show you how to create original sprites.
Series
  • Mastering Your C-16 - Programming for the little guys.
  • Programming Projects - Another project to get those brain cells working.
  • Reliable Routines - This month we deal with the Exclusive-or routine.
  • Mach 2 - Part two of our machine code development system.
  • Language Lab - ADA - David Janda analyzes ADA.
  • Top Draw - Get those backdrops scrolling.
  • Build a Better Basic - Yet more commands to add to your Basic extension.
Regulars
  • Data Statements
  • In Arcadia
  • Scratch Pad
  • Game of the Month
  • Sense of Adventure
  • Business File
  • Teachers Pet
  • Action Replay
  • Reference Library
  • Listings
Games and Utilities Your Commodore (December 1985)
  • Toy Trouble - Toy terror for the C64.
Competitions
  • US Gold Competition - Adventure packs for 10 lucky readers.
  • Sprite Ideas - Design a sprite and earn some cash.
  • Win a C128 - Five C128s to be won in our jig-saw competition.
...and more!

Thursday, January 7, 2021

Universal Basic Income Fails to Get to the Root of Urban Poverty

In an effort to reduce poverty in their cities, eleven mayors have signed on to a push to guarantee a basic income for the more than 5 million people they collectively represent.

The first U.S. city to move forward on this initiative was Stockton, California, but the effort has gained more steam given the unemployment uptick due to Coronavirus-related government shutdowns of the private sector.

While the policy is well-intentioned, it’s far from the most effective way to eradicate poverty in America’s cities and, in the long-term, could have unintended consequences on the exact people the mayors hope to help.

As COVID-19 began to wreak havoc across the country, state and local governments started shutting down businesses within their borders and economists predicted a massive uptick in unemployment and ultimately poverty rates.

Unemployment did increase, but because of an influx of government aid, we have yet to see a corresponding increase in poverty rates. But that is just a delay, not a fix, those rates will increase as government aid starts to trail off. To combat that, a group of mayors have started the push for a guaranteed income within their cities.

The effort is led by Stockton’s mayor, Michael Stubbs who implemented the program in 2019.

Stockton’s program provides roughly 130 residents in the city, who make below the median income, a $500 monthly no-strings-attached stipend. Initial research shows that most of those who received the funding spent it on day-to-day expenses such as transportation, utilities, healthcare, and debt.

Following Stubbs’ lead, the mayors of Newark, NJ; Columbia, SC; Atlanta, GA; Compton, CA; St. Paul, MN; Los Angeles; Jackson, MS; Shreveport, LA; Oakland, CA; and Tacoma, WA have all formed the Mayors for a Guaranteed Income coalition.

Chicago, Newark, and Atlanta have formally formed task forces to explore the issue and Milwaukee city council approved a guaranteed income pilot program.

One glaring problem with allowing this program to exist for any extended period of time is that, unless it is privately funded, it would be too expensive to maintain and would require substantial tax increases across the board.

The group’s page even admits that, saying, “there’s a number of ways to pay for guaranteed income, from a sovereign wealth fund in which citizens benefit from shard national resources like the Alaska Permanent Fund, to bringing tax rates on the wealthiest Americans to their 20th century historical averages.”

Tax increases on businesses and wealthy individuals could lead to a reduction in investment in other areas like skills training which can, in turn, lead to a less skilled workforce as noted in a study by the National Bureau of Economic Research.

Cities issuing fewer building permits limit housing supply, mandating minimum parking requirements on new development reduces the amount of square footage for a home or business, and minimum lot size requirements prohibit large lots from being subdivided for multiple units. All of these drive up the cost of development which is then passed on to a renter or buyer.

The other problem is that while the initial amount may lower today’s burden on cash-strapped families, as housing costs continue to increase in these cities and metropolitan areas, the cost of living will increase as well. So, unless the guaranteed income tracks with cost of living, in just a few short years it will be of little effect to the families who need the support the most.

As noted in Urban Reform Institute’s annual Standard of Living Index, 80 percent of cost of living can be attributed to housing costs, and housing costs are driven up by excessive regulation, especially in major metro areas.

The ever-increasing cost of housing is often blamed on the “market,” but in most metropolitan areas it truly isn’t a free market, instead it is a market artificially inflated by government regulation.

Cities issuing fewer building permits limit housing supply, mandating minimum parking requirements on new development reduces the amount of square footage for a home or business, and minimum lot size requirements prohibit large lots from being subdivided for multiple units. All of these drive up the cost of development which is then passed on to a renter or buyer.

In many areas of the country, like San Jose, San Francisco, San Diego, and Los Angeles, regulations have driven up costs so much that few middle-income households can even qualify for a mortgage on a median priced house.

A $500 per month guaranteed income doesn’t reduce the cost of living, it acts as a substitute that draws attention away from the actual problem.

Mayors across the country have the tools to address the cost of living and increase the standard of living for constituents in their area and until they act on that, no amount of government funding or subsidies will eradicate poverty within their borders.

This article was reprinted with permission from Urban Reform.

Charles Blaine
Charles Blaine

Charles Blaine is the founder and executive director of Urban Reform, a Houston-based non-profit focused on free-market solutions to urban issues.

This article was originally published on FEE.org. Read the original article.

Wednesday, January 6, 2021

Expert Gamer (April 1999)


ExpertExpert Gamer (April 1999)
The video game magazine Expert Gamer was the successor to EGM2 (or EGM^2 or EGM squared or however you want to say it) and continued the same numbering scheme. The first issue of Expert Gamer was numbered issue 50 and it was published from August 1998 to October 2001 for a total of 39 issues. The April 1999 issue includes: Expert's Choice
  • Mario Party - Everything you wanted to know and more on Mario Party is covered in this 16-page strategy guide - from tips on all the games and puzzles to stats, maps and items prizes.
Tricks of the Trade
  • 16 New Games This Month - Buck Bumble, BattleTanx, Body Harvest, Fox Sports College Hoops '99, Legend of Zelda, Magical Tetris, NBA Jam 99, Bust-A-Move 4, Contender, Knockout Kings, Moto Racer 2, Abe's Exodus, Rogue Trip and many more!
Feature Strategies
  • Vigilante 8 - Pinpoints the differences in the N64 version, plus shows the exclusive level.
  • Legacy of Legaia - A complete walkthrough and a list of all the game's spells and secret seru.
  • Guardian's Crusade - Provides a town map, a shop list and stats on how each monster can be defeated.
  • Shadow Madness - A complete character breakdown, all items revealed and a detailed dungeon map.
  • Pokemon - All the Pokemon locations plus which TMs and HMs each one can learn.
Quick Hits
  • Shadowgate - Detailed walkthrough, answers to the Sphinx's riddles and instant deaths.
  • T'ai Fu - Boss techniques, world map, enemy stats and T'ai Fu's many cool fighting styles.
  • In the Zone '99 - Coaching and goalie tips, plus everybody's favorite: cheap tricks to help you win.
  • Blades of Steel - Describes new modes of play, and how to manage a championship team.
Departments
  • Editorial - Four RPGs dominate this issue. Plus, why Mario party can be competitive.
  • Gamers' Forum - Subbing or dubbing: Which is the lesser of two evils in games today?
  • Game Over - How to beat the Elite Four and your archnemesis Gary to be the best in Pokemon.
  • Coming Soon - Discover what will be in the May issue of Expert Gamer, EGM and OPM.
...and more!