Games for Windows (June 2007)
Games for Windows was the successor to Computer Gaming World and at just over a decade old, it barely fits the criteria for "retro" (my criteria anyway). The June 2007 issue includes:
- Editorial - You may wonder why we're doing another World of WarCraft cover. Our senile editor-in-chief tries to focus long enough to explain why. However, deep inside, he's really just thinking about chocolate. And marbles.
- Letters - Fear leads to anger, anger leads to hate, hate leads to reader mail.
- Start - We've got the scoop on Hellgate: London's MMO-style subscription scheme - and why it's not an MMO - along with Mythos, the free online game that Hellgate spawned. Plus: Spore goes under the microscope; flight-sim wizard Oleg Maddox shares his secrets; and how to score some free games.
- GFW Live - We sit down with Microsoft Games head honcho Peter Moore to discuss bringing Live to the PC. Is there more to it than Halo 2 Achievements and Shadowrun?
- Inside Blizzard's World of WarCraft - Behind closed doors at Blizzard, we learn stories about the creation of the most successful MMO to date. Plus, get the early word on the game's newest content.
- Extend - Our angry reviews editor offers up some constructive criticism of Guild Wars, our casual-games columnist gets hooked on PopCap's Preggle Deluxe, and our favorite dueling duo wages war in Command & Conquer 3.
- Reviews - At long last, S.T.A.L.K.E.R.: Shadow of Chernobyl makes its way out of development hell...and it's worth the wait. Also this month: The Elder Scrolls IV world gets a little bit bigger thanks to the all-new Shivering Isles expansion, and Christmas comes early for flight-sim geeks in the form of IL-2 Sturmovik: 1946.
- Tech - Eager to play PC games on the go? This month, our second installment in a three-part series breaks down everything you need to know before you buy a mobile gaming rig.
- Greenspeak - The world's foremost expert on fun finally shares his theories on the subject. We're expecting a Pulitzer.
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