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Tuesday, April 26, 2022

Nintendo Power (November 1996)

Nintendo Power (November 1996)

By 1996, the Nintendo 64 was Nintendo's newest system but more games were probably still being released for the Super Nintendo and of course the Game Boy was still being supported. The November 1996 issue includes:

Strategy

  • Wave Race 64 (Nintendo 64) - This Jet Ski racing game was a follow-up to Wave Race on the Game Boy which had been released four years earlier.

  • Blast Corps (Nintendo 64) - A rather odd concept of a game in which you must destroy all obstacles in the path of an out of control carrier which is carrying an unstable nuclear payload. If it hits anything, nuclear winter will commence.

  • DKC 3: Dixie Kong's Double Trouble (Super Nintendo) - Donkey Kong Country really raised the bar on graphics and animation for the SNES and became quite popular. So much so that there were two sequels.

  • Super Star Wars (Super Nintendo) - This game was pretty old by this point but it was hard and no doubt tips and strategies were much appreciated.

  • Maui Mallard in Cold Shadow (Super Nintendo) - I guess the fact that this is a Disney game explains why the duck artwork looks so Donald Duck like. I don't remember this one at all though. However, it garners comparisons to Earthworm Jim for its humor.

  • Arcade's Greatest Hits (Super Nintendo) - Hints for this classic arcade compilation that includes Defender, Defender II, Joust, Robotron and Sinistar.

Special Features

  • Shadows of the Empire Comic part 2 - An excerpt from the Dark Horse comic.

  • Critical Info: Super Mario 64 Charts - A couple of charts that tell you how to obtain 15 100-coin stars with info like a list of enemies that give up the coins. Plus, a complete inventory of the Areas.


Table of Contents from the November 1996 issue of Nintendo Power

Epic Center

  • Epic News - A couple of new Super Famicom games from Japan, including Marvelous: Another Adventure Island and Wonder Project J2. Also, upcoming KOEI games for the Nintendo 64.

  • Sim City 2000 - A detailed look at Sim City 2000 for the Super Nintendo.

Every Issue

  • Player's Pulse - Now that the Nintendo 64 is out, readers seemed to be worried about whether or not the Super Nintendo will still be supported. Also, complaints with tacking on '64' to every game title.

  • Power Charts - At the top of the charts is Super Mario RPG for the Super Nintendo, The Legend of Zelda: Link's Awakening for the Game Boy, and Super Mario 64 for the Nintendo 64.

  • Arena - Some specific game challenges for Pilotwings 64, Tettris Attack for the Game Boy and Ken Griffey Jr.'s Winning Run.

  • Classified Information - Secret codes and tips for Ken Griffey Jr.'s Winning Run, Tetris Attack, Madden '96, Scooby-Doo, Frantic Flea, DragonHeart, Separation Anxiety, NHL '96, Mega Man VII, Mega Man X3 and The Brainies.

  • Counselor's Corner - Readers ask for help in Pilotwings 64, Super Mario RPG, Final Fantasy III, and The Legend of Zelda: Link's Awakening.

  • Now Playing - Brief overviews of the latest releases including Arcade's Greatest Hits (Super NES), Battle Arena: Toshinden (Game Boy), Donkey Kong Country 3: Dixie Kong's Double Trouble (Super NES), Magic Boy (Super NES), Kirby's Pinball Land (Game Boy), Maui Mallard in Cold Shadow (Super NES), Super Star Wars (Super NES), Wave Race 64 (Nintendo 64), Simcity 2000 (Super NES) and Whizz (Super NES).


Back cover of the November 1996 issue of Nintendo Power

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