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Friday, April 29, 2022

New Study Provides Yet More Evidence That COVID Lockdowns Didn’t Work

Two years into the COVID-19 pandemic, even alarmist government officials like Dr. Anthony Fauci have admitted that it’s time to learn to live with the virus rather than disrupt our ordinary lives. In recent months, there has been a concentrated shift among our elected officials and expert class attempting to “move on” from the pandemic—perhaps because the policy decisions they made have aged so terribly. 

Yet another comprehensive study was just released showing that the drastic lockdowns (“stay-at-home orders”) enacted in many US states did not meaningfully reduce COVID-19 mortality. Economists Casey P. Mulligan, Stephen Moore, and Phil Kerpen ran the numbers to rank all 50 states on COVID mortality, economic performance, and pandemic education outcomes (based on how much they were able to keep schools open). 

The results show that despite their drastic, sometimes-lethal second-order consequences, government lockdowns did not meaningfully reduce COVID-19 mortality.

“Excluding the geographically unusual cases of Hawaii and Alaska to focus on the continental U.S., there is no apparent relationship between reduced economic activity during the pandemic and our composite mortality measure,” the authors conclude. 

While one can find outliers in either direction, the data for the individual states analyzed in this paper support this general conclusion.

Florida, for example, was much-maligned for its hands-off approach to the pandemic. 

“Florida Man Leads His State to the Morgue,” a New Republic headline blared.

“How did Florida get so badly hit by Covid-19?” asked the BBC. 

“Ron DeSantis Plays Disaster Politics as Florida Again Reels From Coronavirus,” thundered US News.

Yet as the Wall Street Journal editorial board noted, Florida ranked 6th overall, 3rd for educational outcomes, 13th for economic outcomes, and 26th—pretty middle-of-the-pack—for COVID mortality. (Despite having a disproportionately elderly population!)

California, meanwhile, ranked 40th for its economic outcomes and 50th for education outcomes because it so heavily restricted its economy and kept its schools closed for so long. However, it ranked 27th for COVID mortality, marginally worse than Florida despite all the lockdown damage California inflicted on itself. 

New York and New Jersey fared similarly dismally. 

There were some states, like Hawaii, where drastic lockdowns did correspond with excellent COVID-19-related outcomes. However, they were exceptions to the norm, and can often be explained by other factors. (Like Hawaii being, you know, a series of islands). 

This is hardly the first study to reach the conclusion that lockdowns didn’t work. 

Consider, for example, a comprehensive literature review examining relevant studies published by Johns Hopkins University in February. It found that despite their drastic costs, “lockdowns have had little to no effect on COVID-19 mortality.”

Why? Well, other research also found that the most COVID spread occurred, paradoxically, at home. (Making “stay-at-home” orders tragically counterproductive). 

But the real reason lockdowns failed is much more fundamental. Lockdowns failed because they were rooted in extreme hubris, a deadly arrogance from policymakers who believed that if they simply wielded enough concentrated power they could stop the spread of an uber-contagious virus. They decided to play God, and that decision proved disastrous. 

The Greek philosopher Socrates once said that “True wisdom comes to each of us when we realize how little we understand about life, ourselves, and the world around us.” 

Lockdown politicians should have heeded this ancient advice. Because, as yet another study just showed, their arrogance imposed drastic costs on citizens while failing to achieve better results. 

Brad Polumbo
Brad Polumbo

Brad Polumbo (@Brad_Polumbo) is a libertarian-conservative journalist and Policy Correspondent at the Foundation for Economic Education.

This article was originally published on FEE.org. Read the original article.

New Study Provides Yet More Evidence That COVID Lockdowns Didn’t Work

Vintage Photos - Oestreicher (1070-1073)

See the previous post in this series here.

I had the opportunity to pick up a huge batch of slides a while back. These pictures span from as early as the late 1940s to as late as the early 1990s. These came to me second hand but the original source was a combination of estate sales and Goodwill. There are many thousands of these slides. I will be scanning some from time to time and posting them here for posterity.

Getting your pictures processed as slides used to be a fairly common thing but it was a phenomenon I missed out on. However, my Grandfather had a few dozen slides from the late 1950s that I acquired after he died. That along with having some negatives I wanted to scan is what prompted me to buy a somewhat decent flatbed scanner that could handle slides and negatives, an Epson V600. It can scan up to four slides at a time with various post-processing options and does a decent enough job.

This set continues a rather large batch of slides that originally came from an estate sale and appear to have belonged to a locally well known photographer (or perhaps a friend or family member) from the Spokane Washington area and later Northern Idaho named Leo Oestreicher. He was known for his portrait and landscape photography and especially for post cards. His career started in the 1930s and he died in 1990. These slides contain a lot of landscape and portrait photos but also a lot of photos from day to day life and various vacations around the world. Here's an article on him from 1997 which is the only info I have found on him: http://www.spokesman.com/stories/1997/jan/04/photos-of-a-lifetime-museum-acquisition-of-leo/

Many of these slides had the date they were processed stamped or printed on them. I've found that in cases where I could verify the date, either because a more specific date was hand written or there was something to specifically date the photo in the photo itself, that this date has typically been the same month the photos were taken. In other words, I expect that in MOST cases these photos were taken relatively near the processing date.

Click the link below to also see versions processed with color restoration and Digital ICE which is a hardware based dust and scratch remover, a feature of the Epson V600 scanner I am using. There are also versions processed with the simpler dust removal option along with color restoration.

The first three photos in this set appear to have been taken at the same time and place as the last photo in the previous set. At a cabin by a lake somewhere. They are undated and unlabeled but were probably taken sometime in the 1960s. The last photo in this set was obviously taken in a church. Based on some other photos scanned previously, probably University Methodist Church in Ohio. It was processed in April 1958.









processed April 1958

The entire collection that has been scanned and uploaded so far can also be found here.

Tuesday, April 26, 2022

Nintendo Power (November 1996)

Nintendo Power (November 1996)

By 1996, the Nintendo 64 was Nintendo's newest system but more games were probably still being released for the Super Nintendo and of course the Game Boy was still being supported. The November 1996 issue includes:

Strategy

  • Wave Race 64 (Nintendo 64) - This Jet Ski racing game was a follow-up to Wave Race on the Game Boy which had been released four years earlier.

  • Blast Corps (Nintendo 64) - A rather odd concept of a game in which you must destroy all obstacles in the path of an out of control carrier which is carrying an unstable nuclear payload. If it hits anything, nuclear winter will commence.

  • DKC 3: Dixie Kong's Double Trouble (Super Nintendo) - Donkey Kong Country really raised the bar on graphics and animation for the SNES and became quite popular. So much so that there were two sequels.

  • Super Star Wars (Super Nintendo) - This game was pretty old by this point but it was hard and no doubt tips and strategies were much appreciated.

  • Maui Mallard in Cold Shadow (Super Nintendo) - I guess the fact that this is a Disney game explains why the duck artwork looks so Donald Duck like. I don't remember this one at all though. However, it garners comparisons to Earthworm Jim for its humor.

  • Arcade's Greatest Hits (Super Nintendo) - Hints for this classic arcade compilation that includes Defender, Defender II, Joust, Robotron and Sinistar.

Special Features

  • Shadows of the Empire Comic part 2 - An excerpt from the Dark Horse comic.

  • Critical Info: Super Mario 64 Charts - A couple of charts that tell you how to obtain 15 100-coin stars with info like a list of enemies that give up the coins. Plus, a complete inventory of the Areas.


Table of Contents from the November 1996 issue of Nintendo Power

Epic Center

  • Epic News - A couple of new Super Famicom games from Japan, including Marvelous: Another Adventure Island and Wonder Project J2. Also, upcoming KOEI games for the Nintendo 64.

  • Sim City 2000 - A detailed look at Sim City 2000 for the Super Nintendo.

Every Issue

  • Player's Pulse - Now that the Nintendo 64 is out, readers seemed to be worried about whether or not the Super Nintendo will still be supported. Also, complaints with tacking on '64' to every game title.

  • Power Charts - At the top of the charts is Super Mario RPG for the Super Nintendo, The Legend of Zelda: Link's Awakening for the Game Boy, and Super Mario 64 for the Nintendo 64.

  • Arena - Some specific game challenges for Pilotwings 64, Tettris Attack for the Game Boy and Ken Griffey Jr.'s Winning Run.

  • Classified Information - Secret codes and tips for Ken Griffey Jr.'s Winning Run, Tetris Attack, Madden '96, Scooby-Doo, Frantic Flea, DragonHeart, Separation Anxiety, NHL '96, Mega Man VII, Mega Man X3 and The Brainies.

  • Counselor's Corner - Readers ask for help in Pilotwings 64, Super Mario RPG, Final Fantasy III, and The Legend of Zelda: Link's Awakening.

  • Now Playing - Brief overviews of the latest releases including Arcade's Greatest Hits (Super NES), Battle Arena: Toshinden (Game Boy), Donkey Kong Country 3: Dixie Kong's Double Trouble (Super NES), Magic Boy (Super NES), Kirby's Pinball Land (Game Boy), Maui Mallard in Cold Shadow (Super NES), Super Star Wars (Super NES), Wave Race 64 (Nintendo 64), Simcity 2000 (Super NES) and Whizz (Super NES).


Back cover of the November 1996 issue of Nintendo Power

Read more: https://www.megalextoria.com/wordpress/index.php/2022/04/26/nintendo-power-november-1996/

Monday, April 25, 2022

Commander (January 1983)

Commander (January 1983)

Subtitled "The Monthly Journal for Commodore Computer Users", this was one of the early magazine for Commodore related computers. In 1983 the Commodore 64, VIC-20, and PET/CBM were being covered. The January 1983 issue includes:

VIC-20

  • Enterprise - A type-in Star Trek themed game. It was supposed to be in the previous issue but the code listing was left out.

  • Ravings of a Madman - An overview of where to get games for the VIC-20 and what is available.

  • Gobble - A type in program that generates random mazes that you must navigate while eating dots and avoiding the enemy.

64

  • Peek & Poke - Programming the SID, the Commodore 64's sound chip.


Table of Contents from the January 1983 issue of Commander

PET/CBM

  • Review: A ROM for the PET "COMMANDER" - A ROM chip for the PET that could be added to provide additional high level commands that can be used from BASIC. Some examples include RE-DIMENSION which resizes arrays and COMPUTED GOTO which allows a GOTO statement based on a variable.

Special Features

  • Single Drive Copy - A type-in program for making disk copies with a single disk drive.

  • RADIX-50: Pack & Unpack - A program for packing ASCII bits (24-bits to 16-bits) in order to save memory and disk space. Originally developed for the PDP-8.

  • COMAL: A Closer look - A look at the COMAL programming language and a sample program.

  • Assembly Language Programming on the VIC - Part II - Part 2 of a multipart series on using assembly language on the VIC-20. This part covers assemblers and monitors.

Departments

  • Letters to Editor - One reader's opinion of various VIC-20 games plus praise for the new magazine.

  • Editorial - As some computer makers suffer huge loses (Atari lost $1 billion in 1982), they turn to distributing the product in retail chains such as Sears and K-Mart. Just don't expect to get your technical questions answered there...

  • News Releases - A list of companies and retail establishments supporting the VIC-20.


Back cover of the January 1983 issue of Commander

Read more: https://www.megalextoria.com/wordpress/index.php/2022/04/25/commander-january-1983/